SignalHandle Type
A simulator's handle for reading one signal: dense within one build, meaningless outside it, and issued by whichever simulator is running. Never stored in the model. The renderer asks the simulator to turn SignalIds into handles after each build and quotes handles back when reading data. Keeping it distinct from SignalId is what stops a handle from one simulation being used to read another - which is exactly the mistake an exposed SimArrayIndex makes possible.
Union cases
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