SimulationComponentState Type
State (possibly none) remembered by component from previous clock cycle. Combinational components have no state.
Union cases
| Union case | Description |
Full Usage:
DffState uint32
Parameters:
uint32
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Full Usage:
NoState
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A read/write memory's contents. Not a `Memory1`: that would mean building a whole `Map` for every clock step, which is the cost `RamStore` exists to remove. The store is mutable and shared by every step, so the step it is being read at has to be supplied alongside - see [docs/dev/ramRepresentation.md].
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Instance members
| Instance member | Description |
Full Usage:
this.IsDffState
Returns: bool
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Full Usage:
this.IsNoState
Returns: bool
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Full Usage:
this.IsRamState
Returns: bool
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Full Usage:
this.IsRegisterState
Returns: bool
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